Elden Ring performance on PS5, Xbox Series S-X and PC

The first performance tests of Elden Ring, one of the most anticipated and best valued games in the entire history of video games, have not yet been published since, according to the first analyzes that I have gone seeing, he’s getting a lot of perfect scores. For a matter of time I have not been able to test it, but the truth is that what I have seen so far I have liked a lot.

The fact is that, thanks to Eurogamer, we have had the opportunity to assess its most important keys through its early analysis, where they focus on the performance of Elden Ring on PS5, Xbox Series SX and PC. This has allowed us to draw some conclusions, and get an idea of ??what we can expect when the commercial version arrives, something that is scheduled for February 25.

Please note that this performance review of Elden Ring on those platforms was done with patch 1.02 applied. This patch occupies 13 GB, and introduces important corrections and improvements at a technical level, among which are a reduction in FPS drops that the game suffers in certain circumstances, and also from the “stuttering” problems that occur during the exploration of the world.

Elden Ring’s performance isn’t as good as you’d hope

I think that is the first conclusion that comes to mind when we realize that this title, which is an intergenerational game developed on the basis of the old PS4 and Xbox One, works at between 45 and 60 FPS on PS5 and Xbox Series X with performance mode, while activating quality mode causes the FPS rate to range between 30 FPS and 60 FPS.

Interestingly, even though Xbox Series X is more powerful than PS5, Elden Ring performance is often better on Sony’s console. This points to greater optimization of the game on said platform, there is no other explanation. I remind you that performance mode prioritizes achieving 60 FPS, while quality mode prioritizes resolution.

The performance mode uses dynamic resolution that can go from 2,688 x 1,512 pixels to 3,840 x 2,160 pixels although it usually peaks at 1800p, which means that it rarely reaches 4K. For its part, the quality mode raises the resolution to 4K and the quality of some shadows, but nothing else. All of this applies to the PS5 version.

The Xbox Series X version maintains both modes, and the dynamic resolution of between 2,688 x 1,512 pixels and 3,840 x 2,160 pixels in performance mode, as well as its frames per second goals, but it is confirmed a slightly lower scaling than PS5, which leaves a lower pixel count. In quality mode, the resolution also goes up to 4K. On Xbox Series S, performance mode moves between 1792 x 1008 pixels and 2560 x 1440 pixels, while quality mode goes up to 2560 x 1440 pixels.

Before delving into the performance of Elden Ring, Eurogamer also confirms a notable difference in graphic quality between the new and old generation, noticeable in such basic aspects as the density of vegetation. In the attached images you can see some results of the performance of Elden Ring on PS5 under the “performance” and “quality” modes, and also on Xbox Series X and Series S, although I recommend that you watch the original Eurogamer video to have a vision. more complete and clear.

For the PC version, which has acceptable requirements, there have been confirmed issues affecting frame synchronization that can cause latency of up to 250 milliseconds. As you may know For our more advanced readers, this is sheer nonsense, and results in very noticeable jerks in the image.

In general, it seems that “stuttering” is a major problem with the PC version, which, curiously, is not present on consoles. Using G-Sync and FreeSync seems to relieve it, but this, coupled with the 60 FPS lock and lack of ultra-wide monitor support, makes it clear that FromSoftware has not done its job when it comes to bringing Elden Ring to PC.

Eurogamer concludes by saying that they hope FromSoftware will improve Elden Ring’s performance, and bring it up to par with other aspects of the game. Does a game that suffers from all these problems deserve a 10? I think it’s a question that answers itself. I don’t want to imagine what will happen when ray tracing is patched into this game. We’ll see how far performance drops.