Gran Turismo 7, how many polygons are there in each car? This is how the series has evolved.

Gran Turismo 7 is on the starting straight. The traffic lights will turn green this coming March 4 exclusively for PS4 and PS5 consoles with the promise of making this title the most complete and advanced in the Polyphony Digital driving saga. Before knowing our verdict, the official Gran Turismo Twitter account shared a message in which it compares the polygon load of the cars from the original game (1997, PSX), which is now twenty-five years old , and the one about to hit store shelves.


From 300 to 500,000 polygons: the evolution of Gran Turismo

The cars in Gran Turismo 7 are made up of 500,000 polygons; Half a million. The game will feature more than 400 cars; of which more than 300 will correspond to the last twenty years of motor history with more than 60 manufacturers from every point of the planet.


Originally, Gran Turismo cars were made up of 300 polygons, sharp triangles—the simplest two-dimensional shape with edges and points—that formed three-dimensional surfaces. The greater the number of polygons and the smaller the size of each of them, the greater the amount of detail and visual fidelity. More realism.


How the number of polygons per car has evolved in each installment of Gran Turismo

The evolution has been remarkable, but we must also take into account the resolution in each work. Gran Turismo 3 and 4 made the jump to 3,000 polygons per car on PlayStation 2. For its part, with PlayStation 3 the current standard of 500,000 polygons was already established with Gran Turismo 5 in 2010.

Does that mean progress has been stopped? No, because then each car was loaded on the screen in 1080p resolution, while now they have been designed with much greater attention to detail by doubling down to 4K resolution. Now the lighting is more realistic, the rendering of materials more advanced, etc.

You may be interested:

  • Gran Turismo 7, we have already seen it. Impressions and everything you need to know
  • Gran Turismo 7: we interview its creator, Kazunori Yamauchi

Each Gran Turismo car takes six months of work

Kazunori Yamauchi revealed in statements to FreeGameTips that creating each car can take “about six months in total”. The care, care and dedication deposited by Polyphony Digital when designing each vehicle is total. “Gran Turismo 7 is on a mission to pass on automotive culture and automotive history to future generations.” More than 150 years of motor history is what awaits us in this work.

Gran Turismo 7 will be available in physical and digital format for PS4 and PS5 consoles this March 4. On PlayStation 5 the load times will be “approximately one second” and will allow you to play at 60 FPS with the highest possible resolution.

Font | Grand Tourism; via GT Planet