Rockstar Games is working on a new installment of Grand Theft Auto. The announcement, which did not catch anyone by surprise, confirms that GTA 6 (tentative name) will be a reality soon; although we do not expect it in the short term. The industry has changed a lot since the release of the now distant Grand Theft Auto V in 2013; both at the technological level and at the level of consumption habits. In between, in 2018, a considered masterpiece was released in this house, Red Dead Redemption 2, starring Arthur Morgan.
However, the title of the outlaws is not perfect, all the more reason to collect in this article those elements of Red Dead Redemption 2 that GTA 6 can learn and those that it can avoid; all this with a constructive spirit and with the aim of being able to shape the best possible video game. Whenever Grand Theft Auto VI comes out, these are the takeaways we take from that unforgettable title.
What GTA 6 can learn from Red Dead Redemption 2
Above all, there are three aspects of Red Dead Redemption 2 that we’d like to see carried over into Grand Theft Auto VI: the depth of its story and characters, the reactivity of its open world and its audiovisual spectacle, not only graphics.
Arthur Morgan is a difficult character to forget, although not the only one. Sadie Adler —to whom we even dedicated an article on FreeGameTips— is just one of the examples of how to build a secondary character that grows independently of the protagonist and that perfectly translates the narrative will of the title. The group feel, which goes hand in hand with the loneliness and hostility of the game’s environments, is to be commended. Red Dead Redemption 2 is remembered for its history, but it does so thanks to excellently characterized and represented characters, without the need to fall into caricature or excess. A movie video game that, above all, knew how to use the language of the medium to tell a long, slow story, that gradually macerates and culminates like few others.
In this regard, we find its open world, which can boast of continuing to be even today —we remember that it came out on PS4 and Xbox One— a technical wonder and one of the most reactive sandbox ever made. Until now. Rockstar Games turned what we are used to upside down: we are not the center of the world, but one more element in an environment that changes and acts independently of our actions. The organic situations that occur and the way they appear give rise to all kinds of unplanned events; and that resulted in an experience full of surprises in travel and exploration. Its sound design, the weather changes, the skies… Pure realism.
All this can be replicated in Grand Theft Auto VI, whose modern context will allow us to have a more advanced and equally reactive Artificial Intelligence. The hands of the clock do not stop, the inhabitants have customs and the animals have habits. Just imagining a GTA with these production values ??invites optimism.
What we wouldn’t like to see in Red Dead Redemption 2’s GTA 6
We are nobody to say what Rockstar Games “should” or “must” do with its video games. We do have a criterion based on our experience with Red Dead Redemption 2, which while enjoyable, had room for improvement in several aspects. The first of these is the aiming system and the gunplay, which has clearly been improved by others and was not entirely satisfactory, it was simply functional. Rockstar Games made it clear with Max Payne 3 that they can do very well with a firearm in their hands, so we hope that Grand Theft Auto VI takes into account the criticism from fans and refines the shooting system seen in their latest games. , including the one from RDR2.
On the other hand, the space limitation of the missions. It is hard for us to understand that in 2024 or 2025 we will see a title of the caliber of Rockstar Games in which, by going beyond the invisible limits marked, the mission is considered failed. We have to turn the page and understand that the design of missions can contemplate different paths and alternatives, that there may be more than one path and that the limitations do not combine with an open world. We’re confident they can pull it off, mainly from what we’ve seen in other reactive open worlds over the last four years. Red Dead Redemption 2 suffered from this, and judging by the feedback, there were those who justifiably took them out of the experience on more than one occasion.
Finally, the balance of the times. Red Dead Redemption 2 is a video game based on the Wild West, we can not ask it to be as fast and agile as a Grand Theft Auto. We agree. However, there are sections of the adventure that are extremely slow and lack rhythm. You can go slowly and enjoy a rhythm that does not generate detachment. Being able to stay glued to the screen even when nothing interesting is happening in Grand Theft Auto VI will mean that Rockstar Games has written every mission with this aspect in mind. That even when the valley moments don’t feel like such. In this regard, we launched an idea: it is not necessary to lengthen a video game excessively if it is not going to contribute something positive to the whole. Perhaps it is more worth conciseness in certain sections in order to keep the story interesting from beginning to end.
Red Dead Redemption 2 is a video game that we respect, remember and continue to adore for many things, so we hope that Grand Theft Auto VI takes note of the best and worst of said title so that, perhaps, we can stand before it. most complete and versatile GTA to date. The shadow is long, but they have the tools to achieve it.