GTA Trilogy exceeds Take-Two’s sales expectations: how much has it sold?

Grand Theft Auto: The Trilogy – The Definitive Edition has exceeded Take-Two Interactive’s sales expectations. Despite a convulsive launch, marked by problems, patches and continuous updates, the compilation of GTA III, Vice City and San Andreas remastered has sold around 10 million units since its premiere last November, we can learn from the document.


If last quarter the Grand Theft Auto saga accumulated 355 million units sold, now we know that they are 370 million units. Therefore, during this quarter alone the Rockstar Games open world series has shipped 15 million copies; of which we know that 5 million correspond to GTA 5 (which reaches the figure of 160 million units sold).GTA Trilogy


By deducting those 5 million from the 15 million total last quarter, there remains another portion of 10 million units, of which all correspond to Grand Theft Auto: The Trilogy – The Definitive Edition and other installments of the saga.


The problems of GTA Trilogy are “an isolated case”, according to Take-Two

Despite the quality of the compilation developed by Grove Street Games, noted for having been put up for sale with results well below what players expected, Take-Two calls this stumble an isolated case. “We have had very few quality failures in the company, so every time we have fallen behind from a quality point of view it has been an isolated case and we intend to keep it that way,” explains Strauss Zelnick.GTA Trilogy

In parallel, this Monday he indicated in GamesIndustry that they will continue to apply improvements to Grand Theft Auto: The Trilogy – The Definitive Edition soon. The video game is available in physical and digital format for PS4, Xbox One, PC and Nintendo Switch consoles. Sometime in 2022 it will also launch on iOS and Android devices.

903 million dollars in revenue: Take-Two improves its results

All in all, the firm led by Strauss Zelnick presented this Monday its financial report corresponding to the third quarter of the current fiscal year (Q3/FY22), ended on December 31, declaring income for 903.2 million dollars, 5% more than at the same time a year ago. 61% of total revenue comes from recurring expenses (in-game purchases, additional downloadable content and microtransactions with virtual money). On March 15, they will publish GTA 5 on PS5 and Xbox Series and an independent version of Grand Theft Auto Online for the new Sony and Microsoft consoles.

Looking ahead, Rockstar Games is already working on the next installment in the saga, GTA 6 (tentative name). The title is “in progress”.

Font | Take-Two Interactive Software, Inc. Reports (Q3/FY22); Investor Presentation; Conference Call (page 6); GamesIndustry