Looking forward to Hellblade 2? Well, more than you are going to get when you read what the co-founder of Ninja Theory said in a recent interview with the NME media. What we could see of the second installment at the last gala of The Games Award left us speechless and it seems that what is to come is going to be much bigger.
And the truth is that the hype is beginning to reach the stratosphere, but the fact is that the statements of Tameem Antoniades point very, very high, even confirming that this second installment will make the first Hellblade look like an indie game.
These are what’s new in Hellblade 2
- This is a statement from the co-founder of Ninja Theory ?
- ‘Following the pack has never worked for us‘ ??
- ‘The goal with Hellblade 2 is not to perfect it, but to create an experience that feels more believable and refined‘ ??
- ‘Its ambition in terms of scale is higher. I think Hellblade 2 will make Hellblade feel like an indie game’ ??
- ‘The idea is believability, to make things feel real or believable, and the best way to do that is to base everything on things real‘ ??
- Over 40 locations in Iceland were scouted and mapped out before being scanned into the Hellblade 2 engine ?
- Also they created and scanned real costumes, and Melina Juergens, who plays Senua, was trained by a combat expert to perform the combat herself ?
- The biggest overall ambition too will cover issues of religion and society, while the first Hellblade was a more personal experience and journey ??
- The first game was inspired by the movie Ex Machina by Alex Garland , after the filmmaker’s concept struck a chord with Antoniades ?
At the moment we do not have a specific date for the arrival of Senua’s Saga: Hellblade II but it will undoubtedly be one of the most important titles in the Xbox Series X|S.