Slitterhead is the new horror and action adventure from Keiichiro Toyama, the co-creator of Silent Hill, one of the most acclaimed video games of all time. The project was announced in December during The Game Awards 2021 and will take at least one more year to arrive (2023). At the moment not many details are known about what we can expect from the title, beyond betting on combining action and terror in a world full of strange creatures. However, from Bokeh Game Studio they have shared some details about the works that have served as inspiration.
Hong Kong and Forbidden Siren, key pieces
In addition to focusing on the Japanese city as the main setting, Toyama has not hesitated to cite Forbidden Siren, the eccentric horror title developed by SCE Japan Studio, as a reference when designing Slitterhead . “I started to wonder what could happen by reinterpreting the concept,” he says. The creative explains that he wants to go beyond “killing enemies” and that the main objective is to “ span multiple genres to express horror ” in various ways.
Citing Forbidden Siren once again, the studio suggests that Slitterhead will have some of its main mechanics such as the fact that it offers “several playable characters”, as well as something similar to the “peephole ”, which is how Toyama defines the possibility of seeing the world from the perspective of the enemies, one of the main characteristics that define survival horror that originally came to PS2.
Future plans: return to the origins?
Beyond Slitterhead, Toyama has surprised by assuring that in the future he would like to “ do something with classic themes of psychological terror ” as he already did in Silent Hill. “Something personal”, he comments, although he also explains that it is not yet the time to carry out something like that.
Slitterhead is in development and will not arrive this year. Toyama himself explained last December that the studio will be committed to production until the end of 2022, at the earliest. Thus, we will have to wait until 2023, at least.
Font | Bokeh Game Studio; via Gematsu