The creators of Bayonetta 3 change their strategy and want to create games as a service

PlatinumGames, the studio behind video games like Bayonetta 3, Astral Chain and Metal Gear Rising, is exploring changes to the way they develop their products. The CEO of the company, Atsuhi Inaba, has revealed in an interview with Famitsu that his goal is to embrace games as a service. In addition, he has acknowledged that Project G.G, the new Hideki Kamiya, is still in the testing phase.

“Project GG is still in the testing phase of various things, so I can’t tell you much about it, but when it comes to game production of the future, we want to focus on creating titles that are different from the From the past. I would like to focus on designing games that can be enjoyed over a longer period of time”. He then pointed out his words and said that this will not mean that they leave aside the most contained productions.

Changes in the market

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“Of course, we want to value and create small but brilliantly conceived games like Sol Cresta, as well as titles where you can enjoy the process of completing well-designed stages, like in the case of Bayonetta”, he assured. “However, the projects we are trying to outline for the future will be different in structure. Given the changes in the market in the last five years or so, I think it’s absolutely necessary to do that. Sorry to be so terse, but that’s all I can say at this point.

Among the next PlatimunGames video games is Babylon’s Fall, a Square Enix production that has already been tested through a beta, although its launch is still scheduled for March 3 on PC , PlayStation 4 and PlayStation 5. Sol Cresta, a ship shot’em up, will be released on February 22 on the aforementioned platforms, in addition to Nintendo Switch.

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